Gig Crawler
A co-op dungeon crawler with mood-based enemy AI, built on deterministic netcode.
- Role
- Game Designer, UX Designer, Technical Designer, Enemy & Systems Designer
- Duration
- Ongoing
- Status
- In development
- Year
- 2026
- Unity
- Photon Quantum
- C#
A co-op dungeon crawler for four players, built on Photon Quantum’s deterministic simulation. The constraint from day one has been netcode first: anything that touches the simulation has to be deterministic and rollback-safe, which shapes combat and systems design as much as any aesthetic goal.
Enemies run on a mood-based AI, so how they behave depends on how they feel, not just on a fixed script.
Where it stands
In active development. This case study will grow as the project reaches milestones worth writing up.
