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Gig Crawler

A co-op dungeon crawler with mood-based enemy AI, built on deterministic netcode.

GC
Role
Game Designer, UX Designer, Technical Designer, Enemy & Systems Designer
Duration
Ongoing
Status
In development
Year
2026
  • Unity
  • Photon Quantum
  • C#

A co-op dungeon crawler for four players, built on Photon Quantum’s deterministic simulation. The constraint from day one has been netcode first: anything that touches the simulation has to be deterministic and rollback-safe, which shapes combat and systems design as much as any aesthetic goal.

Enemies run on a mood-based AI, so how they behave depends on how they feel, not just on a fixed script.

Where it stands

In active development. This case study will grow as the project reaches milestones worth writing up.

Next project

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Contact

Got a game that needs its systems sharpened — or its interface untangled?