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Gig Crawler

A co-op dungeon crawler where every run is a contract, built on deterministic netcode.

GC
Role
Game Designer, Systems Design, UX/UI
Team
Small team
Duration
Ongoing
Status
In development
Year
2026
  • Unity
  • Photon Quantum
  • C#
  • Figma

A co-op dungeon crawler for four players, built on Photon Quantum’s deterministic simulation. The working constraint from day one has been netcode first: anything that touches the simulation has to be deterministic and rollback-safe, which shapes the combat and systems design as much as any aesthetic goal does.

Where it stands

In active development. This case study will be filled in with the design specifics — contracts, HUD, testing findings — as the project reaches milestones worth writing up properly, rather than as a placeholder narrative ahead of that.

Next project

When Stars Speak

WS

Contact

Got a game that needs its systems sharpened — or its interface untangled?