Gig Crawler
A co-op dungeon crawler where every run is a contract, built on deterministic netcode.
- Role
- Game Designer, Systems Design, UX/UI
- Team
- Small team
- Duration
- Ongoing
- Status
- In development
- Year
- 2026
- Unity
- Photon Quantum
- C#
- Figma
A co-op dungeon crawler for four players, built on Photon Quantum’s deterministic simulation. The working constraint from day one has been netcode first: anything that touches the simulation has to be deterministic and rollback-safe, which shapes the combat and systems design as much as any aesthetic goal does.
Where it stands
In active development. This case study will be filled in with the design specifics — contracts, HUD, testing findings — as the project reaches milestones worth writing up properly, rather than as a placeholder narrative ahead of that.